Club Audition is a downloadable multiplayer online casual rhythm game produced by T3 Entertainment. It was originally released in South Korea and has been localized by various publishers around the world. It aims to provide improved game quality and enhanced multi-layer security which includes features never seen in the local servers.
A player is allowed to create a room or join a room. The “DJ” (the player who creates the room) is given power to choose the settings for the room: song, “chance,” and game mode. The song’s BPM (beats per minute) usually will determine the song’s difficulty and speed (with certain exceptions e.g. beat up mode). While the “DJ” has the power to kick people out of the room and close the dance floor off, he or she will generally not benefit from doing so. After all, the most appealing part of the game is its social aspect: playing alongside others whether for fun or competition.
The basic game is played by pressing the arrows displayed on the screen (with the exception of red “chance” arrows) and pressing the spacebar or the control key on every 4th beat of the song. The more accurately the spacebar or control key is pressed, the higher the score. A grade of “PERFECT” will provide players with the greatest score, a grade of “GREAT” and “COOL” will provide players with decent scores, a grade of “BAD” will provide players with very little score, and for “MISS” will provide players with no score for the turn. If a player receives a “MISS,” he will not get the chance to play for the next move.
The “Finish Move,” a special move during most gameplay modes, can be said the hardest move. If a person does not miss the move before the “Finish Move,” he has the option to do it. Finish moves issue a lot of points and can often be the key to success.
When a player does 2 or more PERFECTs consecutively, he will get bonus points for doing so. These PERFECT combos (or “Perfect chains”) enable players to interfere with the opposition. A blue circle indicates that you made a PERFECT in your move and acts as a shield. When a player performs a PERFECT X1 (or perfect X2 in some cases), he will make the players ahead of and behind him in score standings receive a yellow circle. Players with the yellow circle will not receive points if they do not achieve a PERFECT (in a Finish Move, it reduces score by a percentage rather than the whole score).
Players can increase their score by playing “chance.” “Chance” can be activated by pressing the delete key or the “.” key on the number pad whereby red keys appear and players have to press in the opposite direction of the red keys.
At the end of the dance battle, the person with the most points is the winner. The player will have his character presented at the front of the stage. Each player will receive experience points and Den/BEATS according to what position they finished in.
If a single/group game (not including NPC, One-Two Party and Beat Up modes) is full, a random event (also called a mission) may occur. Bonuses are given if you accomplish these challenges. Some of the challenges are, but are not limited to: getting a specific beat judgment (e.g. no COOLs or no BADs), getting perfect combos (e.g. PERFECT X3), or getting a standing (e.g. getting number 1). The music can be random, random(new), or random from any range of tempos.